WEBVTT 1 00:00:00.150 --> 00:00:01.650 - True or false? 2 00:00:01.650 --> 00:00:05.550 Reusable systems are always more sustainable. 3 00:00:05.550 --> 00:00:07.080 - It really depends it, in this case, 4 00:00:07.080 --> 00:00:09.210 it depends on the return rate. 5 00:00:09.210 --> 00:00:11.400 Imagine you have a return rate of 80%, 6 00:00:11.400 --> 00:00:13.440 which sounds good at the first glance, 7 00:00:13.440 --> 00:00:16.680 but you hand out a hundred containers, you get back 80, 8 00:00:16.680 --> 00:00:19.200 you hand them out again, you get back 64, 9 00:00:19.200 --> 00:00:21.870 and after ten users, you only have six containers left, 10 00:00:21.870 --> 00:00:24.870 and the average container is only used five times. 11 00:00:24.870 --> 00:00:28.020 And this is much worse than, than single use. 12 00:00:28.020 --> 00:00:30.469 You need at least ten turns per container 13 00:00:30.469 --> 00:00:33.750 to be more sustainable than single use. 14 00:00:33.750 --> 00:00:35.070 With our digital system, 15 00:00:35.070 --> 00:00:37.748 we achieve a return rate of more than 99%. 16 00:00:37.748 --> 00:00:39.030 (upbeat music) 17 00:00:39.030 --> 00:00:40.320 - True or false? 18 00:00:40.320 --> 00:00:45.180 Reusable systems are more costly and less convenient. 19 00:00:45.180 --> 00:00:46.950 - Partly true and partly false. 20 00:00:46.950 --> 00:00:49.560 Single use is unbeatable when it comes to convenience, 21 00:00:49.560 --> 00:00:52.410 and that's the reason why they're so successful. 22 00:00:52.410 --> 00:00:55.380 When we look at the cost for a private actor, 23 00:00:55.380 --> 00:00:58.140 it can be appear more costly, the reusable option, 24 00:00:58.140 --> 00:01:00.510 but for the system and society as a whole, 25 00:01:00.510 --> 00:01:02.580 re-use are the cheaper option. 26 00:01:02.580 --> 00:01:06.300 - So if we agree that generally for society 27 00:01:06.300 --> 00:01:11.070 re-use systems are better, how do we scale them? 28 00:01:11.070 --> 00:01:13.800 - Re-use is still a very niche market. 29 00:01:13.800 --> 00:01:17.610 We need incentives for people to change their behavior. 30 00:01:17.610 --> 00:01:19.680 For instance, attacks on single use. 31 00:01:19.680 --> 00:01:21.840 We don't rely on intrinsic motivation 32 00:01:21.840 --> 00:01:23.670 and doing something good for the environment, 33 00:01:23.670 --> 00:01:26.520 but he can save money and have a private benefit 34 00:01:26.520 --> 00:01:28.443 from changing his or her behavior. 35 00:01:28.443 --> 00:01:31.110 (upbeat music)