WEBVTT 1 00:00:01.630 --> 00:00:03.830 In our previous video Roz Picard 2 00:00:03.830 --> 00:00:07.210 from the MIT Media Lab talks about affective computing, 3 00:00:07.210 --> 00:00:09.660 which lets researchers gain valuable insights 4 00:00:09.660 --> 00:00:11.550 into our emotions. 5 00:00:11.550 --> 00:00:14.130 Affective computing opens up new opportunities 6 00:00:14.130 --> 00:00:16.610 for organizations to improve team performance, 7 00:00:16.610 --> 00:00:18.590 and employees' well-being. 8 00:00:18.590 --> 00:00:21.280 But it also presents some pitfalls. 9 00:00:21.280 --> 00:00:22.950 line:15% People often come to us and they think, 10 00:00:22.950 --> 00:00:26.760 line:15% Oh I want to understand when my employees are stressed. 11 00:00:26.760 --> 00:00:29.930 line:15% I want to help them manage their stress. 12 00:00:29.930 --> 00:00:34.260 And I want to help them be more productive, and healthy, 13 00:00:34.260 --> 00:00:36.760 and these are all good goals. 14 00:00:36.760 --> 00:00:38.730 This can backfire. 15 00:00:38.730 --> 00:00:41.980 The first thing I would do is have a conversation 16 00:00:41.980 --> 00:00:45.620 with your employees, and each other, 17 00:00:45.620 --> 00:00:49.960 about what you would feel comfortable having measured, 18 00:00:49.960 --> 00:00:52.710 and what you want done with that data. 19 00:00:52.710 --> 00:00:55.890 I find, repeatedly with the groups we work with, 20 00:00:55.890 --> 00:00:57.980 that people want to know, 21 00:00:57.980 --> 00:01:00.050 but they don't want their boss to know. 22 00:01:00.050 --> 00:01:02.740 So I think it's very important that you put in place 23 00:01:02.740 --> 00:01:06.560 things that give insight into themselves, 24 00:01:06.560 --> 00:01:10.090 without them feeling threatened, judged, 25 00:01:10.090 --> 00:01:13.010 observed, evaluated by others. 26 00:01:13.010 --> 00:01:15.364 That's number one in the workplace. 27 00:01:17.870 --> 00:01:19.800 Once your teams trust you, 28 00:01:19.800 --> 00:01:21.480 you can use affective computing 29 00:01:21.480 --> 00:01:24.460 to make some surprising discoveries. 30 00:01:24.460 --> 00:01:27.370 We've done a lot of work in call centers. 31 00:01:27.370 --> 00:01:28.330 There are a lot of ideas. 32 00:01:28.330 --> 00:01:30.410 They're all centered around helping 33 00:01:30.410 --> 00:01:32.410 the call center worker to feel better, 34 00:01:32.410 --> 00:01:34.380 so they can do their job better. 35 00:01:34.380 --> 00:01:37.300 For example if they're having a really high stress day, 36 00:01:37.300 --> 00:01:39.140 why not notice a priori, 37 00:01:39.140 --> 00:01:43.170 if the next call in the cue is a super nasty one, 38 00:01:43.170 --> 00:01:45.030 or a more pleasant one, 39 00:01:45.030 --> 00:01:47.760 and try to load balance those a little bit. 40 00:01:47.760 --> 00:01:49.200 So that the person having a bad day 41 00:01:49.200 --> 00:01:51.820 doesn't get all the bad calls. 42 00:01:51.820 --> 00:01:54.480 Affective computing can also help organizations 43 00:01:54.480 --> 00:01:57.310 improve how people work together in teams. 44 00:01:57.310 --> 00:02:00.550 In one study simple nudges driven by AI, 45 00:02:00.550 --> 00:02:04.840 improved communication and morale in a hard working team. 46 00:02:04.840 --> 00:02:07.580 There was a chat bot that gave you these little nudges, 47 00:02:07.580 --> 00:02:08.940 within a team, you know, 48 00:02:08.940 --> 00:02:11.810 hey, would you be willing to share a little positivity 49 00:02:11.810 --> 00:02:13.200 with somebody on your team, right? 50 00:02:13.200 --> 00:02:14.870 But it never told you what to say, 51 00:02:14.870 --> 00:02:16.080 or that you had to do anything. 52 00:02:16.080 --> 00:02:20.210 Not only did they show the hypothesized improvements 53 00:02:20.210 --> 00:02:22.990 related to their self-esteem, and their mental health, 54 00:02:22.990 --> 00:02:25.080 but afterwards, when they were being interviewed, 55 00:02:25.080 --> 00:02:26.570 like, you know, hey how can we do this better? 56 00:02:26.570 --> 00:02:27.810 And what parts of it were bad? 57 00:02:27.810 --> 00:02:29.150 And what parts of it were good? 58 00:02:29.150 --> 00:02:30.530 One of the things they went off and they said, 59 00:02:30.530 --> 00:02:35.370 is, "You know, we now feel closer to our teammates." 60 00:02:35.370 --> 00:02:37.630 They were having these revelations, 61 00:02:37.630 --> 00:02:39.600 about feeling related things, 62 00:02:39.600 --> 00:02:41.360 that usually like, just don't come out 63 00:02:41.360 --> 00:02:43.490 in the face to face team dynamics for some groups. 64 00:02:43.490 --> 00:02:45.830 But when they gave these little nudges, 65 00:02:45.830 --> 00:02:49.750 that were still quite appropriate to the workplace 66 00:02:49.750 --> 00:02:52.290 they saw underneath some things 67 00:02:52.290 --> 00:02:55.520 that they said made them connect better to each other. 68 00:02:55.520 --> 00:02:57.460 And it was done very efficiently. 69 00:02:57.460 --> 00:02:58.410 Like you don't have to go off 70 00:02:58.410 --> 00:03:01.420 on some big expensive weekend retreat, right? 71 00:03:01.420 --> 00:03:05.280 You can just add these little thoughtful reflection 72 00:03:05.280 --> 00:03:08.510 moments to the daily dynamic. 73 00:03:08.510 --> 00:03:13.510 That one-liner can be such a huge improver 74 00:03:13.960 --> 00:03:16.210 of a team member's mood, 75 00:03:16.210 --> 00:03:20.180 that what you may not realize, is that one statement, 76 00:03:20.180 --> 00:03:21.750 and that positive mood, 77 00:03:21.750 --> 00:03:25.720 can lead their entire brain to think differently. 78 00:03:25.720 --> 00:03:29.710 They will solve creative problems with higher success rates. 79 00:03:29.710 --> 00:03:34.710 It's amazing how a simple, little, sincere compliment, 80 00:03:36.200 --> 00:03:38.970 can impact not just the mood, 81 00:03:38.970 --> 00:03:41.141 but all of the thinking that follows. 82 00:03:43.820 --> 00:03:46.160 Some companies are already taking advantage 83 00:03:46.160 --> 00:03:48.130 of this new technology. 84 00:03:48.130 --> 00:03:49.430 There are a lot of different groups 85 00:03:49.430 --> 00:03:51.770 interested in affective computing these days. 86 00:03:51.770 --> 00:03:54.730 The initial focus was people 87 00:03:54.730 --> 00:03:58.010 who already pay a lot of attention to customers' emotion. 88 00:03:58.010 --> 00:03:59.180 People in marketing. 89 00:03:59.180 --> 00:04:00.880 People in customer service. 90 00:04:00.880 --> 00:04:03.750 People in education, who want to see if their learners 91 00:04:03.750 --> 00:04:06.920 are engaged, disengaged, confused. 92 00:04:06.920 --> 00:04:09.580 Just knowing if the person in front of you 93 00:04:09.580 --> 00:04:11.190 is even paying attention. 94 00:04:11.190 --> 00:04:13.220 If they're even engaging with you. 95 00:04:13.220 --> 00:04:15.470 If they're not already engaging with you, 96 00:04:15.470 --> 00:04:17.030 then everything else you're trying to do 97 00:04:17.030 --> 00:04:18.860 with them is wasted time. 98 00:04:18.860 --> 00:04:21.890 We can also understand their affect 99 00:04:21.890 --> 00:04:25.130 through things that they're touching and doing physically. 100 00:04:25.130 --> 00:04:27.293 Their posture, their gestures, 101 00:04:28.130 --> 00:04:30.150 if they're grabbing a steering wheel, you know, 102 00:04:30.150 --> 00:04:32.010 and how they're holding it. 103 00:04:32.010 --> 00:04:33.570 The dynamics of their movement, 104 00:04:33.570 --> 00:04:36.220 if they're moving in a happy way. 105 00:04:36.220 --> 00:04:39.495 Or if they're moving in sort of a tense angular way. 106 00:04:44.810 --> 00:04:46.010 By measuring emotion 107 00:04:46.010 --> 00:04:48.140 using biometric indicators, 108 00:04:48.140 --> 00:04:50.160 affective computing removes biases, 109 00:04:50.160 --> 00:04:51.870 that can happen when people describe 110 00:04:51.870 --> 00:04:54.000 their own emotional state. 111 00:04:54.000 --> 00:04:57.480 In some cases computers know how you feel about something, 112 00:04:57.480 --> 00:05:00.410 like a product, better than you do. 113 00:05:00.410 --> 00:05:03.020 So if computers know how you're feeling, 114 00:05:03.020 --> 00:05:05.850 can they show empathy for what you're feeling? 115 00:05:05.850 --> 00:05:07.720 Roz is already working on that. 116 00:05:07.720 --> 00:05:10.580 The first time one of my students came to me and said, 117 00:05:10.580 --> 00:05:11.997 you know, "I want to build a computer 118 00:05:11.997 --> 00:05:13.810 that empathizes with people," 119 00:05:13.810 --> 00:05:15.270 I tried to talk him out of it. 120 00:05:15.270 --> 00:05:17.940 I thought like, this is not going to work. 121 00:05:17.940 --> 00:05:20.500 And he told me about this terrible flight 122 00:05:20.500 --> 00:05:24.040 he had where the customer handling was awful, 123 00:05:24.040 --> 00:05:26.500 and at the end of it he was determined, 124 00:05:26.500 --> 00:05:27.620 I'm going to build a computer 125 00:05:27.620 --> 00:05:28.880 that handles people's feelings 126 00:05:28.880 --> 00:05:31.750 better than customer service people did. 127 00:05:31.750 --> 00:05:34.100 And I thought, wow this is going to be hard. 128 00:05:34.100 --> 00:05:39.100 We built a computer dialog that empathized with a person, 129 00:05:39.620 --> 00:05:42.070 when they encountered a frustrating experience. 130 00:05:42.070 --> 00:05:45.560 It used active listening, and empathy, and sympathy. 131 00:05:45.560 --> 00:05:48.160 It did not pretend to be a person. 132 00:05:48.160 --> 00:05:50.860 It just said, you know, this computer apologizes, 133 00:05:50.860 --> 00:05:52.740 and tried to be very computer like. 134 00:05:52.740 --> 00:05:54.390 We did a randomized controlled trial, 135 00:05:54.390 --> 00:05:57.020 where we compared it to another chat, 136 00:05:57.020 --> 00:05:59.140 that was just kind of friendly, and chatty, 137 00:05:59.140 --> 00:06:02.360 and that just asked the individual 138 00:06:02.360 --> 00:06:04.410 to vent about their situation. 139 00:06:04.410 --> 00:06:07.040 We found that the empathetic one 140 00:06:07.040 --> 00:06:11.360 was significantly better at reducing frustration. 141 00:06:11.360 --> 00:06:13.360 And afterwards, we were like, 142 00:06:13.360 --> 00:06:16.660 wow I didn't think a computer could pull this off. 143 00:06:16.660 --> 00:06:18.500 And we were doing this with smart people, right? 144 00:06:18.500 --> 00:06:21.000 Who knew that the computers had no feelings. 145 00:06:21.000 --> 00:06:23.350 Now there are some caveats with that. 146 00:06:23.350 --> 00:06:28.340 What we could do was pull off scripted empathy. 147 00:06:28.340 --> 00:06:31.040 Empathy that was very tightly scripted 148 00:06:31.040 --> 00:06:33.810 to say the right thing, in the right situation. 149 00:06:33.810 --> 00:06:36.800 However computers today have to be limited 150 00:06:36.800 --> 00:06:39.440 to very narrow situations before they can do that. 151 00:06:39.440 --> 00:06:41.690 If you put them in a general situation, 152 00:06:41.690 --> 00:06:43.963 to handle it, they're not ready yet. 153 00:06:48.820 --> 00:06:51.540 Affective computing, powered by AI, 154 00:06:51.540 --> 00:06:54.260 is opening up whole new opportunities, 155 00:06:54.260 --> 00:06:56.310 including improving team performance 156 00:06:56.310 --> 00:06:58.410 and employees' well-being. 157 00:06:58.410 --> 00:07:01.080 The ability to learn together makes a huge difference 158 00:07:01.080 --> 00:07:02.870 in how we, and the companies we work for, 159 00:07:02.870 --> 00:07:06.690 can operate more effectively and productively. 160 00:07:06.690 --> 00:07:09.110 In our next video Cesar Hidalgo 161 00:07:09.110 --> 00:07:12.203 takes a closer look at this topic of collective learning.